Game design analysis, research and papers.
Celeste - Chapter 1 CCST Analysis
Celeste is an incredibly well crafted 2D platformer with a simple to grasp but deep movement system and a high skill ceiling. But is the game accessible to everyone? Does its difficulty progression accompany what’s learnt through the game? And are non habitual gamers able to complete it?
Play Again
A Decalogue to designing time loops in video games. It's my Bachelor's Thesis analizing how to design and develop videogames using time loops as one of the core game pilars.
The decalogue acts as a resume of all my work on the subject. And is more useful at a first glance.
Here is the decalogue: